This is the very first project on the road to building games for desktop operating systems like Windows, Linux and Mac. In these really simple steps we will walk through the process of installing the software applications that we need to start to learn to code for these desktop OS’s.
About this project
Visual Studio 2010 is not compatible with any Mac's. And there aren't any software that works in MAc's unless is made by apple. I purchased VMware. Use VMware Fusion for Mac. Microsoft visual studio express free download - Microsoft Outlook Express, Visual Studio Code, Real Studio, and many more programs. Today Visual Studio has made Visual Studio Express 2012 for Windows Desktop available and you can go download it now free. The best part is that this one SKU supports C++, C#, and Visual Basic together.
Skill level 1Time to complete 40 minutes (downloads might take longer) New concepts
Recommended preparation tutorialsAssumed previous experience
Getting started
Before we can practice using what we have learnt about coding we need a development environment. This is certainly the least fun of any tutorial you will read on this site but once it is complete we can get straight down to basic game coding and start building up to a full playable game.
Visual Studio
This tutorial has been updated to work with Visual Studio 2017 Community Edition. The SFML setup remains the same except the version number is slightly higher now so I haven’t bothered redoing all the screen-shots, etc, for the SFML part of the tutorial.
Visual Studio is an Integrated Development Environment (IDE) from Microsoft. It is the app that will allow us to enter our C++ code, compile it and then link it with the SFML code to make our games. If that process sounded complex that’s because it is- but by following a few conventions Visual Studio will handle everything with the click of a button. But first, we need to install and configure it.
Visual Studio is an Integrated Development Environment (IDE) from Microsoft. It is the app that will allow us to enter our C++ code, compile it and then link it with the SFML code to make our games. If that process sounded complex that’s because it is- but by following a few conventions Visual Studio will handle everything with the click of a button. But first, we need to install and configure it.
You can use other IDE’s to make games with SFML but Visual Studio is very easy to set up, the version we need is free and SFML themselves recommend it. Installing Visual Studio is as simple as downloading it and following the instructions. It is vital however to get exactly the right version because there are many!
To use Microsoft Visual Studio you will need a free Microsoft account. If you use XBOX, Windows Live services or have a Hotmail email account then you already have one. If not, you can get one here: https://login.live.com/.
Video editing made easy with this Pinnacle Studio for Mac alternative. Studio pro for mac.
Assuming you have Windows 7 or newer we want to use Visual Studio 2017 Community Edition.
The documentation on the Visual Studio website claims you need around 5GB of hard disk space. This is inaccurate. It is best to assume you need at least 10GB free space. Furthermore, if you are planning to install to a secondary hard drive (because it has more space) you will still need up to 5 GB on the primary hard disk because Visual Studio dumps things there too. So, in summary, it is best to make sure you have a full 10 GB space on the primary hard disk if you are installing it there. If you are installing it to a secondary hard disk make sure you have at least 5 GB on the primary and perhaps up to 10 GB on the secondary. Yeah I know, stupid isn’t it.
Visit this link: https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx.
Click on Free Download as shown above. There will be a short download. Run the downloaded file.
Next, you have to configure the exact setup. To run all the SFML tutorials select the option highlighted below.
Now you can just wait for the lengthy but hopefully uneventful installation to complete. Let’s move on to the SFML phase. SFML
Now we need to get hold of all the SFML files that Visual Studio will require to help us build our games. This is known as the SDK or software development kit. Visit this link on the SFML website: http://www.sfml-dev.org/download.php. Click on the button that says Latest Stable Version.
By the time you read this guide the actual latest version will almost certainly have changed. That doesn’t matter as long as you do the next step just right.
We want to download the 32bit version for Visual C++ 2014. This might sound counter-intuitive because we have just installed Visual Studio 2015 and you probably(most commonly) have a 64bit PC. The reason we choose the download that we do is because Visual C++ 2014 is part of Visual Studio 2015 (Visual Studio does more than C++) and we will be building games in 32bit so they run on BOTH 32 and 64 bit machines. To be clear click the download indicated below.
Microsoft launched in March 2017 and in May 2017, and says it has become “our most popular Visual Studio release ever.” Since those initial releases, the company has published seven updates, improving solution load performance, build performance, and unit test discovery performance. Microsoft visual studio for mac.
When the download completes, create a folder at the root of the same drive where you installed Visual Studio and name it SFML. Also create another folder at the root of the drive where you installed Visual Studio and call it Visual Studio Stuff. Now, ready for all the projects we will soon be making create a new folder inside Visual Studio Stuff. Name the new folder Projects. Just to be clear, here is what my hard drive looks like after this step and within the Visual Studio Stuff folder there is another folder; Projects. Obviously the folders you have in between the highlighted three folders in the image will probably be totally different to mine.
Finally, unzip the SFML download, do this on your desktop. When unzipping is complete you can delete the zip folder. You will be left with a single folder on your desktop. Its name will reflect the version of SFML that you downloaded. Mine is called SFML-2.3.2-windows-vc14-32-bit your file name will likely reflect a more recent version. Double click to see the contents of this unzipped folder then double click again into the next folder (mine is called SFML-2.3.2). The image below is what my SFML-2.3.2 folder contents looks like when the entire contents has been selected. Yours should look the same.
Copy the entire contents of this folder, as seen in the previous image and paste/drag all the contents into the SFML folder you created previously. In future tutorials and projects, I will refer to this folder simply as your SFML folder.
We are ready to build our first SFML game project!
Visual Studio for Mac was released just under two months ago at Build 2017, and already we’ve seen tremendous growth in .NET developers working on the Mac. Visual Studio for Mac enables you to build native apps for macOS, native mobile apps for iOS, tvOS, watchOS, and Android, using Xamarin and Xamarin.Forms; and web sites and services using ASP.NET Core. You can also use Unity to build cross-platform 3D games.
To help new Visual Studio for Mac developers get started, we’ve created some hands-on labs to walk through some of its exciting new features. The first two labs are available today, for Unity game development and connecting to Internet of Things (IoT) devices, and we’re planning to release 4 more in the coming weeks.
Lab 1: Building Games with Unity in Visual Studio for Mac
The first hands-on lab demonstrates how to build and debug Unity game projects. It guides you through 4 tasks:
Follow these instructions to download and install Unity, then use it with Visual Studio for Mac to script and debug a 3D game scene.
Lab 2: Targeting IoT Devices in Visual Studio for Mac
Our second lab shows you how to create apps that run on an IoT device – such as the popular Raspberry Pi – from Visual Studio for Mac. It guides you through 3 tasks:
This functionality is currently in preview, but we’ll make sure to update the lab if any changes will be necessary when we ship it in a stable release.
Visual Studio C++ 2010 Express For Mac
Follow these instructions to write your first IoT code, then visit our IoT samples for more ideas.
Visual Studio Express 2013 For MacGet StartedDownload Visual Studio 2012 Express For Mac
Download Visual Studio for Mac today, and visit our labs repo on GitHub to give game development a try or connect to an IoT device. With the Community Edition it is easy and free to get started. Keep an eye on this blog for more labs that demonstrate all the other great features of Visual Studio for Mac.
Visual Studio Express For Mac
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